Ah, so you want to check out a bit of my works, huh? Well, here's a few projects I've worked on and perhaps still working on! Busy as a bee!
As advised by my adjunct game development professor, Corbin Reeves (who you can go connect with on my LinkedIn profile), I implemented my own portfolio website to showcase myself, my skills, and most importantly my projects! Furthermore, I really wanted to spice things up so I used Chat-GPT to guide my Three.js designs. On top of that, my interest in graphics programming motivated me to incorporate a hologram shader in GLSL as a clone of my HLSL holo-shader I made in Unity's Shader Graph. My final hologram GLSL shader I use on this website is an edited derivative of Anderson Mancini's "Holographic Material" shader. Also, special thanks to both Modern Web and Zetafonts for providing the initial website design and Eastman font family, respectively.
TIP: you can preview this shader by clicking on my branded "Bee-Sting Icon" at the top!
HTML
CSS
JavaScript
NodeJS
C#
C++
C
Java
Python
Other
My Skills, Experience, and Education
Name: Brendan Sting
Age: 23 years
Gender: Male (He/Him)
About-B: By now, you already know my name, but what you probably
don't know is that I love bowling, skeet shooting, making video games,
and even building PC's with my father!
To give a rundown on my path in life, I grew up in the humble state of
Michigan where generally I would spend my days bike-riding, bowling,
and playing games with my family. Later on in high school, I took an
intro to computer science course with Python and Alice which made me
instantly fall in love with programming. Coding granted me the
ablility to create digital landscapes and handle computer data to make
whatever my imagination desired... which usually ended up being video
games. After high school, I went to Kettering University to try and
amp up my career, both as a software developer and as a game
developer, using their famous co-op program. I got a little spooked
when a lot of my peers dropped out of the gaming concentration that I
was in due to its intensity, but I had faith that my hardwork,
dedication, and passion would get me through.
Now, I've completed my BSCS credit requirements at Kettering, and
fulfilled that CS gaming concentration title with pride! Additionally,
I've had the pleasure of working at Nexteer Automotive where I
studied multidisciplinary software development in manufacturing and
production environments, but since then I have moved on to working
under Azure Ravens Entertainment LLC as a Junior Game Engineer where I
aid in migrating visual scripting graphs to C++ backend code.
Connect with me!
Unity/Unity XR-IT
Shader Graph
Unreal Engine
C#
C
C++
Python
Java
JavaScript
HTML
CSS
Git/GitHub
Excel-VBA
Worked and researched under Dr. Zadeh to...
(Click on the folder button to see more!)
Worked with Nexteer's machine DWG drawin...
(Click on the folder button to see more!)
Gained experience with SQL, PowerAutomat...
(Click on the folder button to see more!)
Programmed and developed enterprise soft...
(Click on the folder button to see more!)
Contributed to Miraculum's development t...
(Click on the folder button to see more!)
While under the engineering team at Azur...
(Click on the folder button to see more!)
GPA: 4.01
GPA: 3.91
Please, use this form or visit me on LinkedIn to shoot me a message!
Website design aided by Chat-GPT 3.5 and Kunaal from Modern Web. Website implementation and Three.js
JSON models done by Brendan Sting.